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UE3:UTProj_TankShell (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_TankShell
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

DistanceExplosionTemplates

Type: array<UTEmitter.DistanceBasedParticleTemplate>


Default value, index 0:

Member Value
MinDistance 3000.0
Template ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_FAR'

Default value, index 1:

Member Value
MinDistance 400.0
Template ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_MID'

Default value, index 2:

Member Value
Template ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_Close'

Default values

Property Value
AmbientSound SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue'
bAlwaysRelevant True
bAttachExplosionToVehicles False
bWaitForEffects True
Damage 360.0
DamageRadius 630.0
DecalHeight 350.0
DecalWidth 350.0
DesiredRotation
Member Value
Pitch 0
Roll 30000
Yaw 0
ExplosionDecal DecalMaterial'VH_Goliath.Materials.DM_Goliath_Cannon_Decal'
ExplosionLightClass Class'UTGame.UTTankShellExplosionLight'
ExplosionSound SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Explode'
LifeSpan 1.2
MaxExplosionLightDistance 7000.0
MaxSpeed 15000.0
MomentumTransfer 150000.0
MyDamageType Class'UTGameContent.UTDmgType_TankShell'
ProjFlightTemplate ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Trail'
RotationRate
Member Value
Pitch 0
Roll 50000
Yaw 0
Speed 15000.0

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.

Instance functions

SpawnExplosionEffects

simulated function SpawnExplosionEffects (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.SpawnExplosionEffects

Spawn Explosion Effects