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UE3:UTProj_TransDisc_ContentBlue (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_TransDisc >> UTProj_TransDisc_ContentBlue |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
BounceSound | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Bounce_Cue' |
BounceTemplate | ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_BounceEffect_Blue' |
Components[2] | ParticleSystemComponent'ConstantEffect' |
Components[3] | UTParticleSystemComponent'BrokenPCS' |
Components[4] | AudioComponent'DisruptionSound' |
DisruptedEffect | UTParticleSystemComponent'BrokenPCS' |
DisruptedLoop | AudioComponent'DisruptionSound' |
DisruptedSound | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Disrupted_Cue' |
LandEffects | ParticleSystemComponent'ConstantEffect' |
ProjectileLightClass | Class'UTGame.UTTranslocatorLightBlue' |
ProjFlightTemplate | ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Trail' |
Subobjects
BrokenPCS
Class: UTGame.UTParticleSystemComponent
Property | Value |
---|---|
HiddenGame | True |
Template | ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Broken_Blue' |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProj_TransDisc.CollisionCylinder
No new values.
ConstantEffect
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon_Blue' |
DisruptionSound
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedLoop_Cue' |
ProjectileMesh
Class: Engine.StaticMeshComponent
Inherits from: UTProj_TransDisc.ProjectileMesh
Property | Value |
---|---|
Materials[0] | Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue_unlit' |
Scale | 2.0 |
StaticMesh | StaticMesh'WP_Translocator.Mesh.S_Translocator_Disk' |