Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:UTSPMAMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value, index 0:''' "Während der Bewegung ist der Einsatz nicht möglich!"
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'''Default value, index 0:''' "Cannot deploy while moving."
  
'''Default value, index 1:''' "Drücken Sie [SCHIEßEN] für eine Auseinandersetzung!"
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'''Default value, index 1:''' "Press [FIRE] to Grapple."
  
'''Default value, index 2:''' "Muss eingesetzt werden!"
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'''Default value, index 2:''' "Must be deployed."
  
'''Default value, index 3:''' "Solange die Räder instabil sind, ist der Einsatz nicht möglich!"
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'''Default value, index 3:''' "Cannot deploy while wheels are unstable."
  
'''Default value, index 4:''' "Drücken Sie [SCHIEßEN], um die Kamera einzusetzen!"
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'''Default value, index 4:''' "Press [FIRE] to deploy camera."
  
 
===Default values===
 
===Default values===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTSPMAMessage
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

MessageText[edit]

Type: array<string>

Modifiers: localized


Default value, index 0: "Cannot deploy while moving."

Default value, index 1: "Press [FIRE] to Grapple."

Default value, index 2: "Must be deployed."

Default value, index 3: "Cannot deploy while wheels are unstable."

Default value, index 4: "Press [FIRE] to deploy camera."

Default values[edit]

Property Value
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 128
G 255
R 255
FontSize 2
MessageArea 2

Static functions[edit]

GetLifeTime[edit]

static function float GetLifeTime (int Switch)

Overrides: LocalMessage.GetLifeTime


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString