Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTSPMAMessage (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 16: | Line 16: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value, index 0:''' " | + | '''Default value, index 0:''' "Cannot deploy while moving." |
− | '''Default value, index 1:''' " | + | '''Default value, index 1:''' "Press [FIRE] to Grapple." |
− | '''Default value, index 2:''' " | + | '''Default value, index 2:''' "Must be deployed." |
− | '''Default value, index 3:''' " | + | '''Default value, index 3:''' "Cannot deploy while wheels are unstable." |
− | '''Default value, index 4:''' " | + | '''Default value, index 4:''' "Press [FIRE] to deploy camera." |
===Default values=== | ===Default values=== |
Latest revision as of 07:40, 23 May 2008
Object >> LocalMessage >> UTLocalMessage >> UTSPMAMessage |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
MessageText[edit]
Modifiers: localized
Default value, index 0: "Cannot deploy while moving."
Default value, index 1: "Press [FIRE] to Grapple."
Default value, index 2: "Must be deployed."
Default value, index 3: "Cannot deploy while wheels are unstable."
Default value, index 4: "Press [FIRE] to deploy camera."
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsPartiallyUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 2 |
Static functions[edit]
GetLifeTime[edit]
Overrides: LocalMessage.GetLifeTime
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString