UE3:UTScoreInfoPanel (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTScoreInfoPanel |
- Package:
- UTGame
- This class in other games:
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Properties
Property group 'UTScoreInfoPanel'
BarColor
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
BarCoords
Type: UIRoot.TextureCoordinates
BarPct
Type: float
BarTex
Type: Texture2D
GameTypeColor
Type: Object.Color
GameTypeFont
Type: Font
LogoCoords
Type: UIRoot.TextureCoordinates
LogoPos
Type: Object.Vector2D
LogoSize
Type: Object.Vector2D
LogoTex
Type: Texture2D
MapNameColor
Type: Object.Color
MapNameFont
Type: Font
MapNameYPad
Type: float
PanelCoords
Type: UIRoot.TextureCoordinates
PanelPct
Type: float
PanelTex
Type: Texture2D
RulesColor
Type: Object.Color
RulesFont
Type: Font
Internal variables
GameNameString
Type: string
Modifiers: transient
LastMapPlayed
Type: string
Modifiers: transient
RulesString
Type: string
Modifiers: transient
UTHudSceneOwner
Type: UTUIScene_Hud
Cached reference to the HUDSceneOwner
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.
Events
DrawPanel
Overrides: UTDrawPanel.DrawPanel
Handle drawing in script
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.