Mostly Harmless
UE3:UTSeqAct_ChangeNodeStatus (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_ChangeNodeStatus |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTSeqAct_ChangeNodeStatus'
OwnerTeam
Type: int
the team that should have control of the node, if it is set to Constructing or Built state
Default values
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
InputLinks[0] |
|
||||||||||||
InputLinks[1] |
|
||||||||||||
InputLinks[2] |
|
||||||||||||
ObjCategory | "Objective" | ||||||||||||
ObjName | "Change Node Status" | ||||||||||||
VariableLinks[1] |
|