UE3:UTSeqAct GetTeamNum (UT3): Difference between revisions

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Returns the team number of the specified target actor.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.


==Properties==
==Properties==
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'''Type:''' [[int]]
'''Type:''' [[int]]


<!-- enter variable description -->
Helper variable for the '''Team Number''' variable link.


===Default values===
===Default values===
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'''Overrides:''' {{tl|Activated|SequenceOp}}
'''Overrides:''' {{tl|Activated|SequenceOp}}


Called when this event is activated.
Assigns the target actor's team number to the {{tl|TeamNum}} property, and thus the '''Team Number''' variable link. The team number is determined via {{tl|GetTeamNum|Actor|native functions}}().

Latest revision as of 00:46, 10 August 2009

UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_GetTeamNum
Package:
UTGame
This class in other games:

Returns the team number of the specified target actor.

Properties

TeamNum

Type: int

Helper variable for the Team Number variable link.

Default values

Property Value
bCallHandler False
ObjCategory "Team"
ObjName "Get Team Number"
VariableLinks[0]
Member Value
MaxVars 1
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Team Number"
MaxVars 1
MinVars 1
PropertyName 'TeamNum'

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Assigns the target actor's team number to the TeamNum property, and thus the Team Number variable link. The team number is determined via Actor.GetTeamNum().