UE3:UTSeqAct GetTeamNum (UT3): Difference between revisions
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Returns the team number of the specified target actor. | |||
==Properties== | ==Properties== | ||
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'''Type:''' [[int]] | '''Type:''' [[int]] | ||
Helper variable for the '''Team Number''' variable link. | |||
===Default values=== | ===Default values=== | ||
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'''Overrides:''' {{tl|Activated|SequenceOp}} | '''Overrides:''' {{tl|Activated|SequenceOp}} | ||
Assigns the target actor's team number to the {{tl|TeamNum}} property, and thus the '''Team Number''' variable link. The team number is determined via {{tl|GetTeamNum|Actor|native functions}}(). |
Latest revision as of 00:46, 10 August 2009
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_GetTeamNum |
- Package:
- UTGame
- This class in other games:
Returns the team number of the specified target actor.
Properties
TeamNum
Type: int
Helper variable for the Team Number variable link.
Default values
Property | Value | ||||||||||||||
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bCallHandler | False | ||||||||||||||
ObjCategory | "Team" | ||||||||||||||
ObjName | "Get Team Number" | ||||||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Assigns the target actor's team number to the TeamNum property, and thus the Team Number variable link. The team number is determined via Actor.GetTeamNum().