Cogito, ergo sum

UE3:UTSeqAct_InfiniteAmmo (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_InfiniteAmmo
Package: 
UTGame
This class in other games:
UT3

activates/deactivates infinite ammo for the target(s)

Properties[edit]

Property group 'UTSeqAct_InfiniteAmmo'[edit]

bInfiniteAmmo[edit]

Type: bool


Default value: True

Default values[edit]

Property Value
ObjCategory "Pawn"
ObjName "Infinite Ammo"