Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSeqAct_InfiniteAmmo (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_InfiniteAmmo |
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activates/deactivates infinite ammo for the target(s)
Properties
Property group 'UTSeqAct_InfiniteAmmo'
bInfiniteAmmo
Type: bool
Default value: True
Default values
Property | Value |
---|---|
ObjCategory | "Pawn" |
ObjName | "Infinite Ammo" |