Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSeqAct_PlayCameraAnim (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_PlayCameraAnim |
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UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method.
Properties[edit]
Property group 'UTSeqAct_PlayCameraAnim'[edit]
AnimToPlay[edit]
Type: CameraAnim
The anim to play
BlendInTime[edit]
Type: float
Time to interpolate in from zero, for smooth starts.
BlendOutTime[edit]
Type: float
Time to interpolate out to zero, for smooth finishes.
IntensityScale[edit]
Type: float
Scalar for intensity. 1.0 is normal.
Default value: 1.0
Rate[edit]
Type: float
Rate to play. 1.0 is normal.
Default value: 1.0
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Camera" |
ObjName | "Play Camera Animation" |
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.