Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSeqAct_ScriptedVoiceMessage (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_ScriptedVoiceMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'UTSeqAct_ScriptedVoiceMessage'[edit]
SpeakingCharacterName[edit]
Type: string
VoiceToPlay[edit]
Type: SoundNodeWave
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Voice/Announcements" |
ObjClassVersion | 2 |
ObjName | "Play Voice Message" |
Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.