Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTSeqAct_SpawnProjectile (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_SpawnProjectile |
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spawns a projectile at a certain location that moves toward the given location with the given Instigator
Properties
Property group 'UTSeqAct_SpawnProjectile'
ProjectileClass
Type: class<Projectile>
Class of projectile to spawn
Default values
Property | Value | ||||||||||
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bCallHandler | False | ||||||||||
ObjName | "Spawn Projectile" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.