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UE3:UTSeqAct_TutorialMsg (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_TutorialMsg |
Contents
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSeqAct_TutorialMsg'[edit]
TutorialImage[edit]
Type: Surface
TODO: Add this to the custom scene
TutorialMessage[edit]
Type: string
The Message to display. You can enter it directly here or use markup
Internal variables[edit]
bFinished[edit]
Type: bool
Modifiers: transient
Scene[edit]
Type: UTUIScene_TutorialMessage
Modifiers: transient
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||
bCallHandler | False | ||||
bLatentExecution | True | ||||
ObjCategory | "Tutorials" | ||||
ObjName | "Set Tutorial Message" | ||||
OutputLinks[0] |
|
Functions[edit]
Native functions[edit]
GetFirstLocalPlayer[edit]
native final function LocalPlayer GetFirstLocalPlayer ()
Set the local player value on the scene.
Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.
IsValidLevelSequenceObject[edit]
event bool IsValidLevelSequenceObject ()
Overrides: SequenceObject.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor
Other instance functions[edit]
OnSceneDeactivated[edit]
function OnSceneDeactivated (UIScene DeactivatedScene)