Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSeqAct_TutorialMsg (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_TutorialMsg |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTSeqAct_TutorialMsg'
TutorialImage
Type: Surface
TODO: Add this to the custom scene
TutorialMessage
Type: string
The Message to display. You can enter it directly here or use markup
Internal variables
bFinished
Type: bool
Modifiers: transient
Scene
Type: UTUIScene_TutorialMessage
Modifiers: transient
Default values
Property | Value | ||||
---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||
bCallHandler | False | ||||
bLatentExecution | True | ||||
ObjCategory | "Tutorials" | ||||
ObjName | "Set Tutorial Message" | ||||
OutputLinks[0] |
|
Functions
Native functions
GetFirstLocalPlayer
native final function LocalPlayer GetFirstLocalPlayer ()
Set the local player value on the scene.
Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.
IsValidLevelSequenceObject
event bool IsValidLevelSequenceObject ()
Overrides: SequenceObject.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor
Other instance functions
OnSceneDeactivated
function OnSceneDeactivated (UIScene DeactivatedScene)