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Difference between revisions of "UE3:UTSeqAct UseHoverboard (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 06:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_UseHoverboard
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Hoverboard[edit]

Type: UTVehicle

reference to the hoverboard that was spawned, so that the scripter can access it

Default values[edit]

Property Value
ObjCategory "Pawn"
ObjName "Use Hoverboard"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Hoverboard"
PropertyName 'Hoverboard'

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.