Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTSeqAct_UseHoverboard (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_UseHoverboard
Package: 
UTGame
This class in other games:
UT3


Properties

Hoverboard

Type: UTVehicle

reference to the hoverboard that was spawned, so that the scripter can access it

Default values

Property Value
ObjCategory "Pawn"
ObjName "Use Hoverboard"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Hoverboard"
PropertyName 'Hoverboard'

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.