Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSeqAct_UseHoverboard (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_UseHoverboard |
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Properties
Hoverboard
Type: UTVehicle
reference to the hoverboard that was spawned, so that the scripter can access it
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Pawn" | ||||||||||
ObjName | "Use Hoverboard" | ||||||||||
VariableLinks[1] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.