Gah - a solution with more questions. – EntropicLqd

UE3:UTSeqAct_UseHoverboard (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_UseHoverboard
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Hoverboard[edit]

Type: UTVehicle

reference to the hoverboard that was spawned, so that the scripter can access it

Default values[edit]

Property Value
ObjCategory "Pawn"
ObjClassVersion 2
ObjName "Use Hoverboard"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Hoverboard"
MaxVars 255
MinVars 1
PropertyName 'Hoverboard'