I'm a doctor, not a mechanic

UE3:UTSeqCond_CheckWeapon (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_CheckWeapon
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTSeqCond_CheckWeapon'

TestForWeaponClass

Type: class<UTWeapon>


Internal variables

Target

Type: Actor


Default values

Property Value
ObjName "UTWeaponTest"
OutputLinks[0]
Member Value
LinkDesc "Weapon Equipped"
OutputLinks[1]
Member Value
LinkDesc "Weapon Not Equipped"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 1
MinVars 1
PropertyName 'Target'

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.