Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTSeqEvent_PowerCoreDestructionEffect (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_PowerCoreDestructionEffect |
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client side event triggered by power core when it wants to play its destruction effect use this to make a level specific effect instead of the default
Properties
MeshActor
Type: SkeletalMeshActor
skeletal mesh actor the power core spawns (for e.g. matinee control)
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bClientSideOnly | True | ||||||
bPlayerOnly | False | ||||||
MaxTriggerCount | 0 | ||||||
ObjName | "Play Core Destruction" | ||||||
VariableLinks[0] |
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