UE3:UTSeqEvent_TouchStatus (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch >> UTSeqEvent_TouchStatus
Package:
UTGame
This class in other games:

null

Properties

bCheckingTouch

Type: bool

Modifiers: const, private, transient

internal - set when checking activation; indicates whether it's a touch check or untouch check

Default values

Property Value
bForceOverlapping False
MaxTriggerCount 0
ObjName "Touch Status"
OutputLinks[0]
Member Value
LinkDesc "First Touch"
OutputLinks[1]
Member Value
LinkDesc "All UnTouched"
ReTriggerDelay 0.0