Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTShockComboExplosionLight (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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Line 18: | Line 18: | ||
| {{tl|Brightness||LightComponent}} | | {{tl|Brightness||LightComponent}} | ||
| 40.0 | | 40.0 | ||
+ | |- | ||
+ | | {{tl|HighDetailFrameTime||UTExplosionLight}} | ||
+ | | 0.02 | ||
|- | |- | ||
| {{tl|LightColor||LightComponent}} | | {{tl|LightColor||LightComponent}} | ||
Line 47: | Line 50: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | Brightness |
− | | | + | | 80.0 |
|- | |- | ||
− | | | + | | LightColor |
| | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|Color||Object structs|Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | A | ||
+ | | 255 | ||
+ | |- | ||
+ | | B | ||
+ | | 239 | ||
+ | |- | ||
+ | | G | ||
+ | | 165 | ||
+ | |- | ||
+ | | R | ||
+ | | 176 | ||
+ | |} | ||
|- | |- | ||
| Radius | | Radius | ||
Line 63: | Line 82: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | Brightness |
− | | | + | | 80.0 |
|- | |- | ||
− | | | + | | LightColor |
| | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|Color||Object structs|Member}} | ||
+ | ! Value | ||
|- | |- | ||
− | | | + | | A |
− | | | + | | 255 |
+ | |- | ||
+ | | B | ||
+ | | 239 | ||
+ | |- | ||
+ | | G | ||
+ | | 64 | ||
+ | |- | ||
+ | | R | ||
+ | | 176 | ||
+ | |} | ||
+ | |- | ||
+ | | Radius | ||
+ | | 128.0 | ||
|- | |- | ||
| StartTime | | StartTime | ||
− | | 0. | + | | 0.45 |
|} | |} | ||
|- | |- | ||
Line 82: | Line 117: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | LightColor |
| | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|Color||Object structs|Member}} | ||
+ | ! Value | ||
|- | |- | ||
− | | | + | | A |
− | | | + | | 255 |
+ | |- | ||
+ | | B | ||
+ | | 255 | ||
+ | |- | ||
+ | | G | ||
+ | | 64 | ||
+ | |- | ||
+ | | R | ||
+ | | 255 | ||
+ | |} | ||
+ | |- | ||
+ | | Radius | ||
+ | | 128.0 | ||
|- | |- | ||
| StartTime | | StartTime | ||
− | | 0. | + | | 0.55 |
|} | |} | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent >> UTExplosionLight >> UTShockComboExplosionLight |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 40.0 | ||||||||||||||||||||
HighDetailFrameTime | 0.02 | ||||||||||||||||||||
LightColor |
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Radius | 384.0 | ||||||||||||||||||||
TimeShift[0] |
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TimeShift[1] |
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TimeShift[2] |
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