My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTSkelControl CantileverBeam (UT3)"
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how much we want the tip of the beam to get of the base velocity | how much we want the tip of the beam to get of the base velocity | ||
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+ | '''Default value:''' 0.9 | ||
===Internal variables=== | ===Internal variables=== |
Latest revision as of 07:40, 23 May 2008
Object >> SkelControlBase >> SkelControlLookAt >> UTSkelControl_CantileverBeam |
Contents
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'LookAt'[edit]
InitialWorldSpaceGoalOffset[edit]
Type: Object.Vector
from the initial bone, where to go to get the starting location for WorldSpaceGoal (in localbonespace)
Property group 'Spring'[edit]
SpringDamping[edit]
Type: float
SpringStiffness[edit]
Type: float
Property group 'UTSkelControl_CantileverBeam'[edit]
PercentBeamVelocityTransfer[edit]
Type: float
how much we want the tip of the beam to get of the base velocity
Default value: 0.9
Internal variables[edit]
Velocity[edit]
Type: Object.Vector
Current Velocity that TargetLocation is travelling at
WorldSpaceGoal[edit]
Type: Object.Vector
The TargetLocation's goal (e.g. where it wants to be)
Delegates[edit]
EntireBeamVelocity[edit]
delegate Object.Vector EntireBeamVelocity ()
the speed the entire beam is travelling at. (a delegate for cases like a tank, where we want the whole tank to effect less than the turret moving)