My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTSkelControl CantileverBeam (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 31: Line 31:
  
 
how much we want the tip of the beam to get of the base velocity
 
how much we want the tip of the beam to get of the base velocity
 +
 +
'''Default value:''' 0.9
  
 
===Internal variables===
 
===Internal variables===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> SkelControlBase >> SkelControlLookAt >> UTSkelControl_CantileverBeam
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'LookAt'[edit]

InitialWorldSpaceGoalOffset[edit]

Type: Object.Vector

from the initial bone, where to go to get the starting location for WorldSpaceGoal (in localbonespace)

Property group 'Spring'[edit]

SpringDamping[edit]

Type: float


SpringStiffness[edit]

Type: float


Property group 'UTSkelControl_CantileverBeam'[edit]

PercentBeamVelocityTransfer[edit]

Type: float

how much we want the tip of the beam to get of the base velocity

Default value: 0.9

Internal variables[edit]

Velocity[edit]

Type: Object.Vector

Current Velocity that TargetLocation is travelling at

WorldSpaceGoal[edit]

Type: Object.Vector

The TargetLocation's goal (e.g. where it wants to be)

Delegates[edit]

EntireBeamVelocity[edit]

delegate Object.Vector EntireBeamVelocity ()

the speed the entire beam is travelling at. (a delegate for cases like a tank, where we want the whole tank to effect less than the turret moving)