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UE3:UTSkelControl_CantileverBeam (UT3)
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Object >> SkelControlBase >> SkelControlLookAt >> UTSkelControl_CantileverBeam |
Contents
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'LookAt'
InitialWorldSpaceGoalOffset
Type: Object.Vector
from the initial bone, where to go to get the starting location for WorldSpaceGoal (in localbonespace)
Property group 'Spring'
SpringDamping
Type: float
SpringStiffness
Type: float
Property group 'UTSkelControl_CantileverBeam'
PercentBeamVelocityTransfer
Type: float
how much we want the tip of the beam to get of the base velocity
Default value: 0.9
Internal variables
Velocity
Type: Object.Vector
Current Velocity that TargetLocation is travelling at
WorldSpaceGoal
Type: Object.Vector
The TargetLocation's goal (e.g. where it wants to be)
Delegates
EntireBeamVelocity
delegate Object.Vector EntireBeamVelocity ()
the speed the entire beam is travelling at. (a delegate for cases like a tank, where we want the whole tank to effect less than the turret moving)