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UE3:UTSkelControl_CantileverBeam (UT3)

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UT3 Object >> SkelControlBase >> SkelControlLookAt >> UTSkelControl_CantileverBeam
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'LookAt'

InitialWorldSpaceGoalOffset

Type: Object.Vector

from the initial bone, where to go to get the starting location for WorldSpaceGoal (in localbonespace)

Property group 'Spring'

SpringDamping

Type: float


SpringStiffness

Type: float


Property group 'UTSkelControl_CantileverBeam'

PercentBeamVelocityTransfer

Type: float

how much we want the tip of the beam to get of the base velocity

Default value: 0.9

Internal variables

Velocity

Type: Object.Vector

Current Velocity that TargetLocation is travelling at

WorldSpaceGoal

Type: Object.Vector

The TargetLocation's goal (e.g. where it wants to be)

Delegates

EntireBeamVelocity

delegate Object.Vector EntireBeamVelocity ()

the speed the entire beam is travelling at. (a delegate for cases like a tank, where we want the whole tank to effect less than the turret moving)