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UE3:UTSkelControl_CicadaEngine (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_CicadaEngine |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTSkelControl_CicadaEngine'
BackPitch
Type: float
This holds the min. amount the engine can pitch
Default value: 40.0
ForwardPitch
Type: float
This holds the max. amount the engine can pitch
Default value: -40.0
MaxVelocity
Type: float
Velocity Range
Default value: 2100.0
MaxVelocityPitchRateMultiplier
Type: float
Default value: 0.15
MinVelocity
Type: float
Default value: 100.0
PitchRate
Type: float
How fast does it change direction
Default value: 0.5
Internal variables
DesiredPitch
Type: int
Modifiers: transient
This holds the desired pitches for a given engine
LastThrust
Type: float
Modifiers: transient
Holds the last thrust value
PitchTime
Type: float
Modifiers: transient
Used to time the change
Default values
Property | Value |
---|---|
bAddRotation | True |
bApplyRotation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_ActorSpace |