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UE3:UTSkelControl_LockRotation (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> AnimObject >> SkelControlBase >> UTSkelControl_LockRotation |
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skeletal controller that locks one or more components of the bone's rotation to a specified value
Properties[edit]
Property group 'UTSkelControl_LockRotation'[edit]
bLockPitch[edit]
Type: bool
which components of the bone rotation to affect
bLockRoll[edit]
Type: bool
which components of the bone rotation to affect
bLockYaw[edit]
Type: bool
which components of the bone rotation to affect
LockRotation[edit]
Type: Object.Rotator
the rotation to lock to
LockRotationSpace[edit]
Type: SkelControlBase.EBoneControlSpace
the space that rotation is in
MaxDelta[edit]
Type: Object.Rotator
the maximum amount the original rotation can be altered to reach LockRotation
Default value:
Member | Value |
---|---|
Pitch | 65535 |
Roll | 65535 |
Yaw | 65535 |
RotationSpaceBoneName[edit]
Type: name
name of bone used if LockRotationSpace is BCS_OtherBoneSpace