I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:UTSkelControl_LockRotation (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SkelControlBase >> UTSkelControl_LockRotation |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
skeletal controller that locks one or more components of the bone's rotation to a specified value
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTSkelControl_LockRotation'
bLockPitch
Type: bool
which components of the bone rotation to affect
bLockRoll
Type: bool
which components of the bone rotation to affect
bLockYaw
Type: bool
which components of the bone rotation to affect
LockRotation
Type: Object.Rotator
the rotation to lock to
LockRotationSpace
Type: SkelControlBase.EBoneControlSpace
the space that rotation is in
MaxDelta
Type: Object.Rotator
the maximum amount the original rotation can be altered to reach LockRotation
Default value:
Member | Value |
---|---|
Pitch | 65535 |
Roll | 65535 |
Yaw | 65535 |
RotationSpaceBoneName
Type: name
name of bone used if LockRotationSpace is BCS_OtherBoneSpace