Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSkelControl_NecrisRaptorWings (UT3)
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_NecrisRaptorWings |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Wing'
bInverted
Type: bool
If true, this wing is the top wing and all traced will be inverted
JointSocket
Type: name
JoinSockets are used when tracing from the joint + velocity
LowerWingBoneName
Type: name
LowerWingBoneName is the bone that aligns the lower wing
TipSocket
Type: name
The tip Sockets are used to trace from the tip of the wing
UpperWingBoneName
Type: name
UpperWingBoneName is the bone that aligns the upper wing
WingLength
Type: int
WingLength is the left of the wing
Default value: 165
Internal variables
ActualPitch
Type: int
bForcedDesired
Type: int
bInitialized
Type: bool
Modifiers: transient
If true, this component has been initialized and the BoneIndex array is valid
DesiredAngle
Type: int
DesiredPitch
Type: int
MinUpTime
Type: float
Default value: 0.5
PitchRate
Type: float
UpperWingIndex
Type: int
These holds the various runtime values 0=Left, 1=Right
UpTimeSeconds
Type: float
WorldInfo->TimeSeconds < UpTimeSeconds then the wings will not fold down
Default values
Property | Value |
---|---|
bApplyRotation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_ActorSpace |