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Difference between revisions of "UE3:UTSkelControl RaptorWing (UT3)"
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====PitchRate==== | ====PitchRate==== |
Latest revision as of 07:40, 23 May 2008
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_RaptorWing |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Wing'[edit]
JointSockets[edit]
Type: name
Array size: 2
JoinSockets are used when tracing from the joint + velocity
TipBones[edit]
Type: name
Array size: 2
TipBone defines which bone is left and which is right
TipSockets[edit]
Type: name
Array size: 2
The tip Sockets are used to trace from the tip of the wing
WingLength[edit]
Type: int
WingLength is the left of the wing
Default value: 165
Internal variables[edit]
ActualPitch[edit]
Type: int
Array size: 2
Default value, index 0: -16384
Default value, index 1: -16384
bAlreadyDescending[edit]
Type: bool
true if was already folding up wings because of descent
bForcedDesired[edit]
Type: int
Array size: 2
bInitialized[edit]
Type: bool
Modifiers: transient
If true, this component has been initialized and the BoneIndex array is valid
Bones[edit]
Type: int
Array size: 2
These holds the various runtime values 0=Left, 1=Right
DesiredAngle[edit]
Type: int
DesiredPitch[edit]
Type: int
Array size: 2
Default value: -16384
MinUpTime[edit]
Type: float
Default value: 0.5
PitchRate[edit]
Type: float
Array size: 2
UpTimeSeconds[edit]
Type: float
WorldInfo->TimeSeconds < UpTimeSeconds then the wings will not fold down
Default values[edit]
Property | Value |
---|---|
bApplyRotation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_ActorSpace |
Native functions[edit]
ForceSingleWingUp[edit]
This function will force a single wing in to the up position
ForceWingsUp[edit]
This function will force both wings in to the up position