Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTSkelControl_RaptorWing (UT3)
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_RaptorWing |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Wing'
JointSockets
Type: name
Array size: 2
JoinSockets are used when tracing from the joint + velocity
TipBones
Type: name
Array size: 2
TipBone defines which bone is left and which is right
TipSockets
Type: name
Array size: 2
The tip Sockets are used to trace from the tip of the wing
WingLength
Type: int
WingLength is the left of the wing
Default value: 165
Internal variables
ActualPitch
Type: int
Array size: 2
Default value, index 0: -16384
Default value, index 1: -16384
bAlreadyDescending
Type: bool
true if was already folding up wings because of descent
bForcedDesired
Type: int
Array size: 2
bInitialized
Type: bool
Modifiers: transient
If true, this component has been initialized and the BoneIndex array is valid
Bones
Type: int
Array size: 2
These holds the various runtime values 0=Left, 1=Right
DesiredAngle
Type: int
DesiredPitch
Type: int
Array size: 2
Default value: -16384
MinUpTime
Type: float
Default value: 0.5
PitchRate
Type: float
Array size: 2
UpTimeSeconds
Type: float
WorldInfo->TimeSeconds < UpTimeSeconds then the wings will not fold down
Default values
Property | Value |
---|---|
bApplyRotation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_ActorSpace |
Native functions
ForceSingleWingUp
This function will force a single wing in to the up position
ForceWingsUp
This function will force both wings in to the up position