My program doesn't have bugs. It just develops random features.
UE3:UTSkelControl_TurretConstrained (UT3)
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_TurretConstrained |
- Package:
- UTGame
- Direct subclasses:
- UTSkelControl_DarkWalkerHeadTurret, UTSkelControl_TurretMultiBone
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Constraint'[edit]
bConstrainPitch[edit]
Type: bool
bConstrainRoll[edit]
Type: bool
bConstrainYaw[edit]
Type: bool
bInvertPitch[edit]
Type: bool
bInvertRoll[edit]
Type: bool
bInvertYaw[edit]
Type: bool
MaxAngle[edit]
Type: TurretConstraintData
Max. angle in Degrees
MinAngle[edit]
Type: TurretConstraintData
Min. angle in Degrees
Property group 'Constraints'[edit]
Steps[edit]
Type: array<TurretStepData>
Property group 'Turret'[edit]
AssociatedSeatIndex[edit]
Type: int
The Seat Index this control is associated with
bFixedWhenFiring[edit]
Type: bool
If true, this turret won't update if the seat it is associated with is firing
bResetWhenUnattended[edit]
Type: bool
If true, this turret will reset to 0,0,0 when there isn't a driver
DesiredBoneRotation[edit]
Type: Object.Rotator
LagDegreesPerSecond[edit]
Type: float
Default value: 360.0
PitchSpeedScale[edit]
Type: float
Default value: 1.0
Internal variables[edit]
bIsInMotion[edit]
Type: bool
ConstrainedBoneRotation[edit]
Type: Object.Rotator
Modifiers: transient
This is the world space rotation after constraints have been applied We set Bone rotation to this value by default in GetAffectedBones
Default values[edit]
Property | Value |
---|---|
bApplyRotation | True |
BoneRotationSpace | BCS_ActorSpace |
Structs[edit]
TurretConstraintData[edit]
Modifiers: native
TurretStepData[edit]
Modifiers: native
Allow each turret to have various steps in which to contrain the data.
- int StepStartAngle
- int StepEndAngle
- TurretConstraintData MaxAngle
- TurretConstraintData MinAngle
Delegates[edit]
OnTurretStatusChange[edit]
Native functions[edit]
InitTurret[edit]
Initialises turret, so its current direction is the way it wants to point.
WouldConstrainPitch[edit]
Returns:
- if the given pitch would be limited by this controller