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UE3:UTSkeletalMeshComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> UTSkeletalMeshComponent |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTSkeletalMeshComponent'
FOV
Type: float
Modifiers: const
This changes the FOV used for rendering the skeletal mesh component. A value of 0 means to use the default.
Internal variables
bForceLoadTextures
Type: bool
whether textures are currently forced loaded
ClearStreamingTime
Type: float
when to clear forced streaming
Functions
Native functions
SetFOV
native final function SetFOV (float NewFOV)
changes the value of FOV
Events
PreloadTextures
Force streamed textures to be loaded. Used to get MIPS streamed in before weapon comes up
Parameters:
- bForcePreload - if true causes streamed textures to be force loaded, if false, clears force loading