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UE3:UTSkeletalMeshComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> UTSkeletalMeshComponent
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTSkeletalMeshComponent'

FOV

Type: float

Modifiers: const

This changes the FOV used for rendering the skeletal mesh component. A value of 0 means to use the default.

Internal variables

bForceLoadTextures

Type: bool

whether textures are currently forced loaded

ClearStreamingTime

Type: float

when to clear forced streaming

Functions

Native functions

SetFOV

native final function SetFOV (float NewFOV)

changes the value of FOV

Events

PreloadTextures

simulated event PreloadTextures (bool bForcePreload, float ClearTime)

Force streamed textures to be loaded. Used to get MIPS streamed in before weapon comes up

Parameters:

  • bForcePreload - if true causes streamed textures to be force loaded, if false, clears force loading