I'm a doctor, not a mechanic
Difference between revisions of "UE3:UTSpecialObjectiveStatusMessage (UT3)"
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Revision as of 07:40, 23 May 2008
Object >> LocalMessage >> UTLocalMessage >> UTObjectiveSpecificMessage >> UTSpecialObjectiveStatusMessage |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
this class is used for status announcements related to UTOnslaughtSpecialObjectives
Default values
Property | Value | ||||||||||
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DrawColor |
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FontSize | 2 | ||||||||||
Lifetime | 2.5 |
Static functions
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
GetObjectiveAnnouncement
static function UTPlayerController.ObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)
Overrides: UTObjectiveSpecificMessage.GetObjectiveAnnouncement
should be implemented to return the announcement to use based on the given objective and index