Always snap to grid

UE3:UTStealthVehicleMessage (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> LocalMessage >> UTLocalMessage >> UTStealthVehicleMessage
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

ErrorSound

Type: SoundCue


Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'

MessageText

Type: array<string>

Modifiers: localized


Default value, index 0: "Hindernis blockiert den Einsatz!"

Default value, index 1: "Keine verwendbare Munition vorhanden!"

Default value, index 2: "Zu nah an anderen Minen, Einsatz ist nicht möglich!"

Default values

Property Value
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 128
G 255
R 255
FontSize 2
MessageArea 2

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString