My program doesn't have bugs. It just develops random features.
UE3:UTStealthVehicleMessage (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> LocalMessage >> UTLocalMessage >> UTStealthVehicleMessage |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ErrorSound[edit]
Type: SoundCue
Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
MessageText[edit]
Modifiers: localized
Default value, index 0: "Obstacle blocking deployment."
Default value, index 1: "No deployable ammunition available."
Default value, index 2: "Close proximity to other deployables, unable to deploy."
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsPartiallyUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 2 |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString