Always snap to grid
Difference between revisions of "UE3:UTStealthVehicle internal variables (UT3)"
(Auto-generated page) |
m (updated members) |
||
Line 117: | Line 117: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
====DeployableTurretCached==== | ====DeployableTurretCached==== | ||
Line 154: | Line 149: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
+ | |||
+ | ====FireToolTipIconCoords==== | ||
+ | '''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | ||
+ | |||
+ | Coordinates for the fire tooltip textures | ||
+ | |||
+ | '''Default value:''' | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|TextureCoordinates||UIRoot structs|Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | U | ||
+ | | 137.0 | ||
+ | |- | ||
+ | | UL | ||
+ | | 34.0 | ||
+ | |- | ||
+ | | V | ||
+ | | 131.0 | ||
+ | |- | ||
+ | | VL | ||
+ | | 41.0 | ||
+ | |} | ||
====HitEffectColor==== | ====HitEffectColor==== | ||
Line 164: | Line 182: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
+ | |||
+ | ====HUDIconsUT3G==== | ||
+ | '''Type:''' {{cl|Texture2D}} | ||
+ | |||
+ | Texture for HUD icons new to UT3G | ||
+ | |||
+ | '''Default value:''' {{cl|Texture2D}}'UI_GoldHud.HUDIcons' | ||
====LagDegreesPerSecondDefault==== | ====LagDegreesPerSecondDefault==== | ||
Line 176: | Line 201: | ||
last time bot tried to drop a deployable | last time bot tried to drop a deployable | ||
+ | |||
+ | ====LastDropSuccessTime==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | Last time bot succeeded in dropping a deployable | ||
====LastHitActor==== | ====LastHitActor==== |
Latest revision as of 05:51, 16 August 2009
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle (internal variables) |
Contents
- 1 Internal variables
- 1.1 AimYawOffset
- 1.2 ArmDeltaYaw
- 1.3 BeamAmbientSound
- 1.4 BeamEmitter
- 1.5 BeamEndpointEffect
- 1.6 BeamFireSound
- 1.7 BeamSockets
- 1.8 BeamStartSound
- 1.9 BeamStopSound
- 1.10 BeamTemplate
- 1.11 bIsDeployableHidden
- 1.12 bIsVehicleCloaked
- 1.13 BouncedWeapon
- 1.14 bReleasedADeployable
- 1.15 bShouldImmediatelyRedeploy
- 1.16 CloakedBodyMIC
- 1.17 CloakedSkin
- 1.18 CloakTransitionTime
- 1.19 CurrentWeaponScale
- 1.20 DeployableTurretCached
- 1.21 DeployArmTestDir
- 1.22 DeployMesh
- 1.23 DeployPreviewMesh
- 1.24 EndPointParamName
- 1.25 ExhaustEffectName
- 1.26 FireToolTipIconCoords
- 1.27 HitEffectColor
- 1.28 HitEffectName
- 1.29 HUDIconsUT3G
- 1.30 LagDegreesPerSecondDefault
- 1.31 LastDropAttemptTime
- 1.32 LastDropSuccessTime
- 1.33 LastHitActor
- 1.34 LastSelectedWeapon
- 1.35 LinkBeamColors
- 1.36 OverlayColorName
- 1.37 ReleaseAnimCount
- 1.38 SkinTranslucencyName
- 1.39 StealthResSound
- 1.40 TeamSkinParamName
- 1.41 TurretArmMoveSound
- 1.42 TurretFiringMode
- 1.43 TurretName
;Other member categories for this class::instance functions
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables[edit]
AimYawOffset[edit]
Type: int
The current steering offset of the arm when deployed.
ArmDeltaYaw[edit]
Type: int
The distance delta for the deploy arm
BeamAmbientSound[edit]
Type: AudioComponent
Modifiers: protected
BeamEmitter[edit]
Type: ParticleSystemComponent
Holds the Emitter for the Beam
BeamEndpointEffect[edit]
Type: UTEmitter
Emitter for the endpoint beam effect
BeamFireSound[edit]
Type: SoundCue
BeamSockets[edit]
Type: name
Where to attach the Beam
BeamStartSound[edit]
Type: SoundCue
BeamStopSound[edit]
Type: SoundCue
BeamTemplate[edit]
Type: ParticleSystem
The Link Beam
bIsDeployableHidden[edit]
Type: bool
Modifiers: repnotify
Trigger for hiding/unhiding the deployable
bIsVehicleCloaked[edit]
Type: bool
Modifiers: repnotify
Is the vehicle currently cloaked
BouncedWeapon[edit]
Type: int
bReleasedADeployable[edit]
Type: bool
bShouldImmediatelyRedeploy[edit]
Type: bool
Tells the vehicle to immediately redeploy after undeploying
CloakedBodyMIC[edit]
Type: MaterialInstanceConstant
Modifiers: protected
CloakedSkin[edit]
Type: MaterialInterface
Material to use when the vehicle is cloaked
CloakTransitionTime[edit]
Type: float
Time last cloak was started
CurrentWeaponScale[edit]
Type: float
Array size: 10
DeployableTurretCached[edit]
Type: UTSkelControl_TurretConstrained
cached Turret control for Tick()
DeployArmTestDir[edit]
Type: float
Stores the current direction the deploy arm is moving
DeployMesh[edit]
Type: Object
Modifiers: repnotify
Used for Either a skeletalmesh or staticmesh, common parent is Object
DeployPreviewMesh[edit]
Type: MeshComponent
The deployable item mesh
EndPointParamName[edit]
Type: name
The name of the EndPoint parameter
ExhaustEffectName[edit]
Type: name
FireToolTipIconCoords[edit]
Type: UIRoot.TextureCoordinates
Coordinates for the fire tooltip textures
Default value:
Member | Value |
---|---|
U | 137.0 |
UL | 34.0 |
V | 131.0 |
VL | 41.0 |
HitEffectColor[edit]
Type: float
HitEffectName[edit]
Type: name
HUDIconsUT3G[edit]
Type: Texture2D
Texture for HUD icons new to UT3G
Default value: Texture2D'UI_GoldHud.HUDIcons'
LagDegreesPerSecondDefault[edit]
Type: float
Modifiers: transient
Lag behind value for the deploy arm control
LastDropAttemptTime[edit]
Type: float
last time bot tried to drop a deployable
LastDropSuccessTime[edit]
Type: float
Last time bot succeeded in dropping a deployable
LastHitActor[edit]
Type: Actor
Used for detecting change in the impact effect emitter
LastSelectedWeapon[edit]
Type: int
LinkBeamColors[edit]
Type: Object.Color
Array size: 3
team based colors for beam when targeting a teammate
OverlayColorName[edit]
Type: name
ReleaseAnimCount[edit]
Type: int
Modifiers: repnotify
Tells clients to play the release animation
SkinTranslucencyName[edit]
Type: name
StealthResSound[edit]
Type: AudioComponent
TeamSkinParamName[edit]
Type: name
TurretArmMoveSound[edit]
Type: AudioComponent
TurretFiringMode[edit]
Type: byte
TurretName[edit]
Type: name
name of the Turret control