UE3:UTStealthVehicle internal variables (UT3): Difference between revisions
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====DeployableTurretCached==== | ====DeployableTurretCached==== | ||
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====FireToolTipIconCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
Coordinates for the fire tooltip textures | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 137.0 | |||
|- | |||
| UL | |||
| 34.0 | |||
|- | |||
| V | |||
| 131.0 | |||
|- | |||
| VL | |||
| 41.0 | |||
|} | |||
====HitEffectColor==== | ====HitEffectColor==== | ||
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====HUDIconsUT3G==== | |||
'''Type:''' {{cl|Texture2D}} | |||
Texture for HUD icons new to UT3G | |||
'''Default value:''' {{cl|Texture2D}}'UI_GoldHud.HUDIcons' | |||
====LagDegreesPerSecondDefault==== | ====LagDegreesPerSecondDefault==== | ||
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last time bot tried to drop a deployable | last time bot tried to drop a deployable | ||
====LastDropSuccessTime==== | |||
'''Type:''' [[float]] | |||
Last time bot succeeded in dropping a deployable | |||
====LastHitActor==== | ====LastHitActor==== |
Latest revision as of 05:51, 16 August 2009
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle (internal variables) |
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Internal variables
AimYawOffset
Type: int
The current steering offset of the arm when deployed.
ArmDeltaYaw
Type: int
The distance delta for the deploy arm
BeamAmbientSound
Type: AudioComponent
Modifiers: protected
BeamEmitter
Type: ParticleSystemComponent
Holds the Emitter for the Beam
BeamEndpointEffect
Type: UTEmitter
Emitter for the endpoint beam effect
BeamFireSound
Type: SoundCue
BeamSockets
Type: name
Where to attach the Beam
BeamStartSound
Type: SoundCue
BeamStopSound
Type: SoundCue
BeamTemplate
Type: ParticleSystem
The Link Beam
bIsDeployableHidden
Type: bool
Modifiers: repnotify
Trigger for hiding/unhiding the deployable
bIsVehicleCloaked
Type: bool
Modifiers: repnotify
Is the vehicle currently cloaked
BouncedWeapon
Type: int
bReleasedADeployable
Type: bool
bShouldImmediatelyRedeploy
Type: bool
Tells the vehicle to immediately redeploy after undeploying
CloakedBodyMIC
Type: MaterialInstanceConstant
Modifiers: protected
CloakedSkin
Type: MaterialInterface
Material to use when the vehicle is cloaked
CloakTransitionTime
Type: float
Time last cloak was started
CurrentWeaponScale
Type: float
Array size: 10
DeployableTurretCached
Type: UTSkelControl_TurretConstrained
cached Turret control for Tick()
DeployArmTestDir
Type: float
Stores the current direction the deploy arm is moving
DeployMesh
Type: Object
Modifiers: repnotify
Used for Either a skeletalmesh or staticmesh, common parent is Object
DeployPreviewMesh
Type: MeshComponent
The deployable item mesh
EndPointParamName
Type: name
The name of the EndPoint parameter
ExhaustEffectName
Type: name
FireToolTipIconCoords
Type: UIRoot.TextureCoordinates
Coordinates for the fire tooltip textures
Default value:
Member | Value |
---|---|
U | 137.0 |
UL | 34.0 |
V | 131.0 |
VL | 41.0 |
HitEffectColor
Type: float
HitEffectName
Type: name
HUDIconsUT3G
Type: Texture2D
Texture for HUD icons new to UT3G
Default value: Texture2D'UI_GoldHud.HUDIcons'
LagDegreesPerSecondDefault
Type: float
Modifiers: transient
Lag behind value for the deploy arm control
LastDropAttemptTime
Type: float
last time bot tried to drop a deployable
LastDropSuccessTime
Type: float
Last time bot succeeded in dropping a deployable
LastHitActor
Type: Actor
Used for detecting change in the impact effect emitter
LastSelectedWeapon
Type: int
LinkBeamColors
Type: Object.Color
Array size: 3
team based colors for beam when targeting a teammate
OverlayColorName
Type: name
ReleaseAnimCount
Type: int
Modifiers: repnotify
Tells clients to play the release animation
SkinTranslucencyName
Type: name
StealthResSound
Type: AudioComponent
TeamSkinParamName
Type: name
TurretArmMoveSound
Type: AudioComponent
TurretFiringMode
Type: byte
TurretName
Type: name
name of the Turret control