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Difference between revisions of "UE3:UTStealthVehicle internal variables (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
 
====DeployablePositionOffsets====
 
'''Type:''' [[array]]<{{tl|Vector|Object|structs}}>
 
 
Offsets for the deployables
 
  
 
====DeployableTurretCached====
 
====DeployableTurretCached====
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<!-- enter variable description -->
 
<!-- enter variable description -->
 +
 +
====FireToolTipIconCoords====
 +
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}}
 +
 +
Coordinates for the fire tooltip textures
 +
 +
'''Default value:'''
 +
{| class="list defaults"
 +
! {{tl|TextureCoordinates||UIRoot structs|Member}}
 +
! Value
 +
|-
 +
| U
 +
| 137.0
 +
|-
 +
| UL
 +
| 34.0
 +
|-
 +
| V
 +
| 131.0
 +
|-
 +
| VL
 +
| 41.0
 +
|}
  
 
====HitEffectColor====
 
====HitEffectColor====
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<!-- enter variable description -->
 
<!-- enter variable description -->
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====HUDIconsUT3G====
 +
'''Type:''' {{cl|Texture2D}}
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 +
Texture for HUD icons new to UT3G
 +
 +
'''Default value:''' {{cl|Texture2D}}'UI_GoldHud.HUDIcons'
  
 
====LagDegreesPerSecondDefault====
 
====LagDegreesPerSecondDefault====
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last time bot tried to drop a deployable
 
last time bot tried to drop a deployable
 +
 +
====LastDropSuccessTime====
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'''Type:''' [[float]]
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 +
Last time bot succeeded in dropping a deployable
  
 
====LastHitActor====
 
====LastHitActor====

Latest revision as of 05:51, 16 August 2009

UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle (internal variables)

;Other member categories for this class::instance functions

Internal variables[edit]

AimYawOffset[edit]

Type: int

The current steering offset of the arm when deployed.

ArmDeltaYaw[edit]

Type: int

The distance delta for the deploy arm

BeamAmbientSound[edit]

Type: AudioComponent

Modifiers: protected


BeamEmitter[edit]

Type: ParticleSystemComponent

Holds the Emitter for the Beam

BeamEndpointEffect[edit]

Type: UTEmitter

Emitter for the endpoint beam effect

BeamFireSound[edit]

Type: SoundCue


BeamSockets[edit]

Type: name

Where to attach the Beam

BeamStartSound[edit]

Type: SoundCue


BeamStopSound[edit]

Type: SoundCue


BeamTemplate[edit]

Type: ParticleSystem

The Link Beam

bIsDeployableHidden[edit]

Type: bool

Modifiers: repnotify

Trigger for hiding/unhiding the deployable

bIsVehicleCloaked[edit]

Type: bool

Modifiers: repnotify

Is the vehicle currently cloaked

BouncedWeapon[edit]

Type: int


bReleasedADeployable[edit]

Type: bool


bShouldImmediatelyRedeploy[edit]

Type: bool

Tells the vehicle to immediately redeploy after undeploying

CloakedBodyMIC[edit]

Type: MaterialInstanceConstant

Modifiers: protected


CloakedSkin[edit]

Type: MaterialInterface

Material to use when the vehicle is cloaked

CloakTransitionTime[edit]

Type: float

Time last cloak was started

CurrentWeaponScale[edit]

Type: float

Array size: 10


DeployableTurretCached[edit]

Type: UTSkelControl_TurretConstrained

cached Turret control for Tick()

DeployArmTestDir[edit]

Type: float

Stores the current direction the deploy arm is moving

DeployMesh[edit]

Type: Object

Modifiers: repnotify

Used for Either a skeletalmesh or staticmesh, common parent is Object

DeployPreviewMesh[edit]

Type: MeshComponent

The deployable item mesh

EndPointParamName[edit]

Type: name

The name of the EndPoint parameter

ExhaustEffectName[edit]

Type: name


FireToolTipIconCoords[edit]

Type: UIRoot.TextureCoordinates

Coordinates for the fire tooltip textures

Default value:

Member Value
U 137.0
UL 34.0
V 131.0
VL 41.0

HitEffectColor[edit]

Type: float


HitEffectName[edit]

Type: name


HUDIconsUT3G[edit]

Type: Texture2D

Texture for HUD icons new to UT3G

Default value: Texture2D'UI_GoldHud.HUDIcons'

LagDegreesPerSecondDefault[edit]

Type: float

Modifiers: transient

Lag behind value for the deploy arm control

LastDropAttemptTime[edit]

Type: float

last time bot tried to drop a deployable

LastDropSuccessTime[edit]

Type: float

Last time bot succeeded in dropping a deployable

LastHitActor[edit]

Type: Actor

Used for detecting change in the impact effect emitter

LastSelectedWeapon[edit]

Type: int


LinkBeamColors[edit]

Type: Object.Color

Array size: 3

team based colors for beam when targeting a teammate

OverlayColorName[edit]

Type: name


ReleaseAnimCount[edit]

Type: int

Modifiers: repnotify

Tells clients to play the release animation

SkinTranslucencyName[edit]

Type: name


StealthResSound[edit]

Type: AudioComponent


TeamSkinParamName[edit]

Type: name


TurretArmMoveSound[edit]

Type: AudioComponent


TurretFiringMode[edit]

Type: byte


TurretName[edit]

Type: name

name of the Turret control