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UE3:UTStealthVehicle internal variables (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle (internal variables) |
Contents
- 1 Internal variables
- 1.1 AimYawOffset
- 1.2 ArmDeltaYaw
- 1.3 BeamAmbientSound
- 1.4 BeamEmitter
- 1.5 BeamEndpointEffect
- 1.6 BeamFireSound
- 1.7 BeamSockets
- 1.8 BeamStartSound
- 1.9 BeamStopSound
- 1.10 BeamTemplate
- 1.11 bIsDeployableHidden
- 1.12 bIsVehicleCloaked
- 1.13 BouncedWeapon
- 1.14 bReleasedADeployable
- 1.15 bShouldImmediatelyRedeploy
- 1.16 CloakedBodyMIC
- 1.17 CloakedSkin
- 1.18 CloakTransitionTime
- 1.19 CurrentWeaponScale
- 1.20 DeployableTurretCached
- 1.21 DeployArmTestDir
- 1.22 DeployMesh
- 1.23 DeployPreviewMesh
- 1.24 EndPointParamName
- 1.25 ExhaustEffectName
- 1.26 FireToolTipIconCoords
- 1.27 HitEffectColor
- 1.28 HitEffectName
- 1.29 HUDIconsUT3G
- 1.30 LagDegreesPerSecondDefault
- 1.31 LastDropAttemptTime
- 1.32 LastDropSuccessTime
- 1.33 LastHitActor
- 1.34 LastSelectedWeapon
- 1.35 LinkBeamColors
- 1.36 OverlayColorName
- 1.37 ReleaseAnimCount
- 1.38 SkinTranslucencyName
- 1.39 StealthResSound
- 1.40 TeamSkinParamName
- 1.41 TurretArmMoveSound
- 1.42 TurretFiringMode
- 1.43 TurretName
;Other member categories for this class::instance functions
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Internal variables
AimYawOffset
Type: int
The current steering offset of the arm when deployed.
ArmDeltaYaw
Type: int
The distance delta for the deploy arm
BeamAmbientSound
Type: AudioComponent
Modifiers: protected
BeamEmitter
Type: ParticleSystemComponent
Holds the Emitter for the Beam
BeamEndpointEffect
Type: UTEmitter
Emitter for the endpoint beam effect
BeamFireSound
Type: SoundCue
BeamSockets
Type: name
Where to attach the Beam
BeamStartSound
Type: SoundCue
BeamStopSound
Type: SoundCue
BeamTemplate
Type: ParticleSystem
The Link Beam
bIsDeployableHidden
Type: bool
Modifiers: repnotify
Trigger for hiding/unhiding the deployable
bIsVehicleCloaked
Type: bool
Modifiers: repnotify
Is the vehicle currently cloaked
BouncedWeapon
Type: int
bReleasedADeployable
Type: bool
bShouldImmediatelyRedeploy
Type: bool
Tells the vehicle to immediately redeploy after undeploying
CloakedBodyMIC
Type: MaterialInstanceConstant
Modifiers: protected
CloakedSkin
Type: MaterialInterface
Material to use when the vehicle is cloaked
CloakTransitionTime
Type: float
Time last cloak was started
CurrentWeaponScale
Type: float
Array size: 10
DeployableTurretCached
Type: UTSkelControl_TurretConstrained
cached Turret control for Tick()
DeployArmTestDir
Type: float
Stores the current direction the deploy arm is moving
DeployMesh
Type: Object
Modifiers: repnotify
Used for Either a skeletalmesh or staticmesh, common parent is Object
DeployPreviewMesh
Type: MeshComponent
The deployable item mesh
EndPointParamName
Type: name
The name of the EndPoint parameter
ExhaustEffectName
Type: name
FireToolTipIconCoords
Type: UIRoot.TextureCoordinates
Coordinates for the fire tooltip textures
Default value:
Member | Value |
---|---|
U | 137.0 |
UL | 34.0 |
V | 131.0 |
VL | 41.0 |
HitEffectColor
Type: float
HitEffectName
Type: name
HUDIconsUT3G
Type: Texture2D
Texture for HUD icons new to UT3G
Default value: Texture2D'UI_GoldHud.HUDIcons'
LagDegreesPerSecondDefault
Type: float
Modifiers: transient
Lag behind value for the deploy arm control
LastDropAttemptTime
Type: float
last time bot tried to drop a deployable
LastDropSuccessTime
Type: float
Last time bot succeeded in dropping a deployable
LastHitActor
Type: Actor
Used for detecting change in the impact effect emitter
LastSelectedWeapon
Type: int
LinkBeamColors
Type: Object.Color
Array size: 3
team based colors for beam when targeting a teammate
OverlayColorName
Type: name
ReleaseAnimCount
Type: int
Modifiers: repnotify
Tells clients to play the release animation
SkinTranslucencyName
Type: name
StealthResSound
Type: AudioComponent
TeamSkinParamName
Type: name
TurretArmMoveSound
Type: AudioComponent
TurretFiringMode
Type: byte
TurretName
Type: name
name of the Turret control