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UE3:UTStealthVehicle internal variables (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle (internal variables)

;Other member categories for this class::instance functions

Internal variables

AimYawOffset

Type: int

The current steering offset of the arm when deployed.

ArmDeltaYaw

Type: int

The distance delta for the deploy arm

BeamAmbientSound

Type: AudioComponent

Modifiers: protected


BeamEmitter

Type: ParticleSystemComponent

Holds the Emitter for the Beam

BeamEndpointEffect

Type: UTEmitter

Emitter for the endpoint beam effect

BeamFireSound

Type: SoundCue


BeamSockets

Type: name

Where to attach the Beam

BeamStartSound

Type: SoundCue


BeamStopSound

Type: SoundCue


BeamTemplate

Type: ParticleSystem

The Link Beam

bIsDeployableHidden

Type: bool

Modifiers: repnotify

Trigger for hiding/unhiding the deployable

bIsVehicleCloaked

Type: bool

Modifiers: repnotify

Is the vehicle currently cloaked

BouncedWeapon

Type: int


bReleasedADeployable

Type: bool


bShouldImmediatelyRedeploy

Type: bool

Tells the vehicle to immediately redeploy after undeploying

CloakedBodyMIC

Type: MaterialInstanceConstant

Modifiers: protected


CloakedSkin

Type: MaterialInterface

Material to use when the vehicle is cloaked

CloakTransitionTime

Type: float

Time last cloak was started

CurrentWeaponScale

Type: float

Array size: 10


DeployablePositionOffsets

Type: array<Object.Vector>

Offsets for the deployables

DeployableTurretCached

Type: UTSkelControl_TurretConstrained

cached Turret control for Tick()

DeployArmTestDir

Type: float

Stores the current direction the deploy arm is moving

DeployMesh

Type: Object

Modifiers: repnotify

Used for Either a skeletalmesh or staticmesh, common parent is Object

DeployPreviewMesh

Type: MeshComponent

The deployable item mesh

EndPointParamName

Type: name

The name of the EndPoint parameter

ExhaustEffectName

Type: name


HitEffectColor

Type: float


HitEffectName

Type: name


LagDegreesPerSecondDefault

Type: float

Modifiers: transient

Lag behind value for the deploy arm control

LastDropAttemptTime

Type: float

last time bot tried to drop a deployable

LastHitActor

Type: Actor

Used for detecting change in the impact effect emitter

LastSelectedWeapon

Type: int


LinkBeamColors

Type: Object.Color

Array size: 3

team based colors for beam when targeting a teammate

OverlayColorName

Type: name


ReleaseAnimCount

Type: int

Modifiers: repnotify

Tells clients to play the release animation

SkinTranslucencyName

Type: name


StealthResSound

Type: AudioComponent


TeamSkinParamName

Type: name


TurretArmMoveSound

Type: AudioComponent


TurretFiringMode

Type: byte


TurretName

Type: name

name of the Turret control