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UE3:UTTeamGameMessage (UDK)
Object >> LocalMessage >> UTLocalMessage >> UTTeamGameMessage |
Contents
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Properties[edit]
AnnouncerSounds[edit]
Type: SoundNodeWave
Array size: 2
Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreOnRed'
Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreOnBlue'
BlueDrawColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 32 |
R | 10 |
RedDrawColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 10 |
G | 32 |
R | 255 |
RequestTeamSwapPostfix[edit]
Type: string
Modifiers: localized
Default value: "is requesting a team swap."
RequestTeamSwapPrefix[edit]
Type: string
Modifiers: localized
YouAreOnBlueMessage[edit]
Type: string
Modifiers: localized
Default value: "You are on the BLUE Team"
YouAreOnRedMessage[edit]
Type: string
Modifiers: localized
Default value: "You are on the RED Team"
Default values[edit]
Property | Value |
---|---|
AnnouncementPriority | 19 |
MessageArea | 2 |
Static functions[edit]
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetColor[edit]
Overrides: LocalMessage.GetColor
GetFontSize[edit]
Overrides: LocalMessage.GetFontSize
GetPos[edit]
Overrides: UTLocalMessage.GetPos
GetString[edit]
Overrides: LocalMessage.GetString