UE3:UTTeamPlayerStart (UT3)
![]() |
Object >> Actor >> NavigationPoint >> PlayerStart >> UTTeamPlayerStart |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTTeamPlayerStart'
TeamNumber
Type: byte
Internal variables
BestLocker
Type: UTWeaponLocker
Locker to get weapons from for spawning player
bNoLockerFound
Type: bool
True if tried and failed to find a best locker
TeamSprites
Modifiers: editoronly
Default value, index 0: Texture2D'EnvyEditorResources.S_Player_Red'
Default value, index 1: Texture2D'EnvyEditorResources.S_Player_Blue'
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: PlayerStart.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: PlayerStart.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: PlayerStart.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite2
No new values.
Instance functions
GetBestLocker