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UE3:UTTeamPlayerStart (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PlayerStart >> UTTeamPlayerStart
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTTeamPlayerStart'

TeamNumber

Type: byte


Internal variables

BestLocker

Type: UTWeaponLocker

Locker to get weapons from for spawning player

bNoLockerFound

Type: bool

True if tried and failed to find a best locker

TeamSprites

Type: array<Texture2D>

Modifiers: editoronly


Default value, index 0: Texture2D'EnvyEditorResources.S_Player_Red'

Default value, index 1: Texture2D'EnvyEditorResources.S_Player_Blue'

Default values

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: PlayerStart.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: PlayerStart.CollisionCylinder

No new values.

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: PlayerStart.PathRenderer

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: PlayerStart.Sprite

No new values.

Sprite2

Class: Engine.SpriteComponent

Inherits from: PlayerStart.Sprite2

No new values.

Instance functions

GetBestLocker

function UTWeaponLocker GetBestLocker ()