My program doesn't have bugs. It just develops random features.
UE3:UTTeamScoreMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTTeamScoreMessage |
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
PreScoreBlue
Type: string
Modifiers: localized
PreScoreNone
Type: string
Modifiers: localized
PreScoreRed
Type: string
Modifiers: localized
ScoreBlue
Type: string
Modifiers: localized
Default value: "scores for Blue!"
ScoreNone
Type: string
Modifiers: localized
Default value: "scores!"
ScoreRed
Type: string
Modifiers: localized
Default value: "scores for Red!"
TeamScoreSounds
Type: SoundNodeWave
Array size: 8
Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamScores'
Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamScores'
Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamIncreasesTheirLead'
Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamIncreasesTheirLead'
Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamTakesTheLead'
Default value, index 5: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamTakesTheLead'
Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hattrick'
Default values
Property | Value |
---|---|
AnnouncementPriority | 11 |
FontSize | 2 |
Static functions
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
GetColor
Overrides: LocalMessage.GetColor
GetString
Overrides: LocalMessage.GetString