UE3:UTTeamStaticMesh (UDK): Difference between revisions

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! Property
! Property
! Value
! Value
|-
| {{tl|bStasis||Actor internal variables}}
| True
|-
|-
| {{tl|bStatic||Actor internal variables}}
| {{tl|bStatic||Actor internal variables}}
| False
| False
|-
| {{tl|bTickIsDisabled||Actor internal variables}}
| True
|}
|}



Revision as of 05:24, 17 January 2010

UDK Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh
Package:
UTGame
This class in other games:


Properties

Property group 'UTTeamStaticMesh'

NeutralMaterial

Type: Material

material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team

TeamMaterials

Type: array<MaterialInterface>

material used when owned by a team

Default values

Property Value
bStatic False
bTickIsDisabled True

Subobjects

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Inherits from: StaticMeshActor.StaticMeshComponent0

Property Value
ReplacementPrimitive None

Functions

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: StaticMeshActor.PreBeginPlay


Other instance functions

SetTeamNum

simulated function SetTeamNum (byte NewTeam)