UE3:UTTeamStaticMesh (UDK): Difference between revisions
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m 1 revision: class descriptions for UDK January update (part 8) |
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Latest revision as of 06:02, 17 January 2010
Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh |
- Package:
- UTGame
- This class in other games:
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Properties[edit]
Property group 'UTTeamStaticMesh'[edit]
NeutralMaterial[edit]
Type: Material
material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team
TeamMaterials[edit]
Type: array<MaterialInterface>
material used when owned by a team
Default values[edit]
Property | Value |
---|---|
bStatic | False |
bTickIsDisabled | True |
Subobjects[edit]
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Inherits from: StaticMeshActor.StaticMeshComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: StaticMeshActor.PreBeginPlay
Other instance functions[edit]
SetTeamNum[edit]
simulated function SetTeamNum (byte NewTeam)