My program doesn't have bugs. It just develops random features.
UE3:UTTeleporterBase (UDK)
Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterBase |
- Package:
- UTGame
- Direct subclass:
- UTTeleporter
- This class in other games:
- UT3
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Properties[edit]
Property group 'SceneCapture'[edit]
PortalCaptureComponent[edit]
Type: SceneCaptureComponent
Modifiers: editconst
the component that captures the portal scene
TextureResolutionX[edit]
Type: int
resolution parameters
Default value: 256
TextureResolutionY[edit]
Type: int
resolution parameters
Default value: 256
Internal variables[edit]
PortalMaterial[edit]
Type: MaterialInterface
materials for the portal effect
PortalMaterialInstance[edit]
Type: MaterialInstanceConstant
PortalTextureParameter[edit]
Type: name
material parameter that we assign the rendered texture to
Default value: 'RenderToTextureMap'
PortalViewTarget[edit]
Type: Actor
actor that the portal view is based on (used for updating Controllers' VisiblePortals array)
TeleportingSound[edit]
Type: SoundCue
Sound to be played when someone teleports in
Default value: SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
TextureTarget[edit]
Type: TextureRenderTarget2D
the texture that the component renders to
Default values[edit]
Property | Value |
---|---|
bMovable | False |
bStatic | False |
Components[5] | AudioComponent'AmbientSound' |
Subobjects[edit]
AmbientSound[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bAutoPlay | True |
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
SoundCue | SoundCue'A_Gameplay.Portal.Portal_Loop01Cue' |
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: Teleporter.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: Teleporter.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 30.0 |
CollisionRadius | 50.0 |
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: Teleporter.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Teleporter.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: Teleporter.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Accept[edit]
Overrides: Teleporter.Accept
PostBeginPlay[edit]
Overrides: Teleporter.PostBeginPlay