I don't need to test my programs. I have an error-correcting modem.

UE3:UTTeleporterCustomMesh (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterCustomMesh
Package: 
UTGame
This class in other games:
UT3

version of Teleporter that has a custom mesh/material

Properties[edit]

Property group 'UTTeleporterCustomMesh'[edit]

Mesh[edit]

Type: StaticMeshComponent


Default value: StaticMeshComponent'PortalMesh'

Internal variables[edit]

LastPawn[edit]

Type: UTPawn


LastTime[edit]

Type: float


TeleportingSound[edit]

Type: SoundCue

Sound to be played when someone teleports in

Default value: SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'

Default values[edit]

Property Value
CollisionComponent StaticMeshComponent'PortalMesh'
Components[5] StaticMeshComponent'PortalMesh'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: Teleporter.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: Teleporter.CollisionCylinder

Property Value
CollideActors False
CollisionHeight 30.0
CollisionRadius 50.0
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: Teleporter.PathRenderer

Property Value
ReplacementPrimitive None

PortalMesh[edit]

Class: Engine.StaticMeshComponent

Property Value
BlockActors False
BlockRigidBody False
Materials[0] Material'EngineMaterials.ScreenMaterial'
ReplacementPrimitive None
StaticMesh StaticMesh'EditorMeshes.TexPropPlane'
Translation
Member Value
X 0.0
Y 0.0
Z 125.0

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Teleporter.Sprite

Property Value
ReplacementPrimitive None

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: Teleporter.Sprite2

Property Value
ReplacementPrimitive None

Events[edit]

Accept[edit]

simulated event bool Accept (Actor Incoming, Actor Source)

Overrides: Teleporter.Accept


Touch[edit]

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Teleporter.Touch