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Difference between revisions of "UE3:UTTeleporter (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterBase >> UTTeleporter |
Contents
- Package:
- UTGameContent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UT version of the teleporter with custom effects
Properties[edit]
PortalEffect[edit]
Type: ParticleSystemComponent
component that plays the render-to-texture portal effect
Default value: ParticleSystemComponent'ParticleSystemComponent1'
TeleporterBaseMesh[edit]
Type: StaticMeshComponent
The base of the teleporter. We hold a reference to it so that it gets serialized to disk, and so we can statically light it.
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values[edit]
Property | Value |
---|---|
Components[0] | SpriteComponent'Sprite2' |
Components[1] | ArrowComponent'Arrow' |
Components[2] | CylinderComponent'CollisionCylinder' |
Components[3] | PathRenderingComponent'PathRenderer' |
Components[4] | AudioComponent'AmbientSound' |
Components[5] | StaticMeshComponent'StaticMeshComponent0' |
Components[6] | ParticleSystemComponent'ParticleSystemComponent0' |
Components[7] | ParticleSystemComponent'ParticleSystemComponent1' |
PortalCaptureComponent | SceneCapture2DComponent'SceneCapture2DComponent0' |
PortalMaterial | Material'PICKUPS.Base_Teleporter.Material.M_T_Pickups_Teleporter_Portal_Destination' |
Subobjects[edit]
AmbientSound[edit]
Class: Engine.AudioComponent
Inherits from: UTTeleporterBase.AmbientSound
No new values.
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTTeleporterBase.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTTeleporterBase.CollisionCylinder
No new values.
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Template | ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle' | ||||||||
Translation |
|
ParticleSystemComponent1[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
Template | ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle' |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTTeleporterBase.PathRenderer
No new values.
SceneCapture2DComponent0[edit]
Class: Engine.SceneCapture2DComponent
Property | Value |
---|---|
bSkipUpdateIfOwnerOccluded | True |
bUpdateMatrices | False |
FarPlane | -1.0 |
FrameRate | 15.0 |
MaxStreamingUpdateDist | 1000.0 |
MaxUpdateDist | 1000.0 |
NearPlane | 10.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTTeleporterBase.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: UTTeleporterBase.Sprite2
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
BlockNonZeroExtent | False | ||||||||
bUseAsOccluder | False | ||||||||
LightingChannels |
|
||||||||
Scale | 0.5 | ||||||||
StaticMesh | StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit' | ||||||||
Translation |
|
Instance functions[edit]
InitializePortalEffect[edit]
Overrides: UTTeleporterBase.InitializePortalEffect