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UE3:UTUIDataProvider_AvailableContent (UT3)
Object >> UIRoot >> UIDataProvider >> UTUIDataProvider_SimpleElementProvider >> UTUIDataProvider_AvailableContent |
- Package:
- UTGame
- Implemented interfaces:
- UIListElementCellProvider
- This class in other games:
- UDK
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Dataprovider that returns a row for each available content package.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AllAchievements[edit]
Type: array<AchievementParent>
Modifiers: transient
CurrentAchievementView[edit]
Type: array<pointer{FAchievementUIInfo}>
Modifiers: transient
GameModeMappings[edit]
Type: array<GameModeMapping>
Modifiers: transient
MutatorMappings[edit]
Type: array<MutatorMapping>
Modifiers: transient
Packages[edit]
Type: array<AvailableContentPackage>
Modifiers: transient
VehicleMappings[edit]
Type: array<VehicleMapping>
Modifiers: transient
Structs[edit]
AchievementParent[edit]
Modifiers: native
- AchievementUIInfo Achievement
- array<AchievementUIInfo> SubAchievements
AchievementUIInfo[edit]
Modifiers: native
all of the achievements possible *
- int ID
- bool bIsCollapsable
- bool bIsExpanded
- can this be expanded/collapsed *
- string Name
- string HowTo
- string ProgressStr
- markup for how to complete the award *
- string IconStr
- markup for progress text *
- UIRoot.TextureCoordinates IconCoordinates
- markup for award icon *
AvailableContentPackage[edit]
Modifiers: native
Struct that defines a content package
GameModeMapping[edit]
Modifiers: native
- int GameModeID
- ID from PBD for gamemode/achievement map
- string GameModeClassName
- Classname of game mode
- string MarkupStr
- Markup for new icons
MutatorMapping[edit]
Modifiers: native
VehicleMapping[edit]
Modifiers: native
Functions[edit]
Native functions[edit]
GetElementCount[edit]
Overrides: UTUIDataProvider_SimpleElementProvider.GetElementCount
Returns:
- Returns the number of elements(rows) provided.
ParseContentString[edit]
Parses a string for downloadable content.
ToggleCollapse[edit]
Recreate the data store given an index to collapse
Other instance functions[edit]
ConvertSecondsToString[edit]
CountBits[edit]
Count the number of bits on a value *
GetByteValue[edit]
Return the byte value within a dword *
GetGameModeName[edit]
GetMapNameAndMarkup[edit]
GetMatchingProfileId[edit]
GetMatchingProfileId
GetMutatorName[edit]
GetVehicleName[edit]
SetupAchievementList[edit]
Setup the Achievement list that details the player's progress
Parameters:
- PC - Current scene player controller