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UE3:UTUIFrontEnd_BindKeys360 (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BindKeys360 |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Key binding screen for the 360.
Properties
ControllerBindingNames
Modifiers: transient
Widget names for the controller binding widgets.
ControllerBindings
Type: array<UTUIOptionButton>
Modifiers: transient
References to all of the controller binding widgets in the scene.
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Enums
ButtonPresets
Preset button configurations
- BP_Normal
- BP_Legacy
StickPresets
Preset stick configurations
- SP_Normal
- SP_Legacy
- SP_SouthPaw
- SP_LegacySouthPaw
Delegates
MarkDirty
Delegate to mark the profile as dirty.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
Other instance functions
FindFocusedBinding
Returns:
- Finds which keybinding widget currently has focus and returns its index and INDEX_NONE if none have focus.
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAccept
Callback for when the user wants to save their options.
OnBack
Callback for when the user wants to exit this screen.
OnButtonBar_Accept
Button bar callbacks.
OnButtonBar_Back
OnFocusNextBinding
Sets focus to the next key binding widget.
OnFocusPreviousBinding
Sets focus to the previous key binding widget.
OnResetToDefaults
Callback for when the user wants to reset to the default set of option values.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Callback to setup the buttonbar for this scene.
UpdateButtonLabels
Updates the labels for the buttons on the 360 controller diagram.