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UE3:UTUIFrontEnd_CreateProfile (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen >> UTUIFrontEnd_CreateProfile |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 OnButtonBar_Cancel
- 2.2.3 OnButtonBar_CreateProfile
- 2.2.4 OnButtonBar_ShowKeyboard
- 2.2.5 OnCancel
- 2.2.6 OnCreateOnlineAccount_Closed
- 2.2.7 OnCreateOnlineAccountCompleted
- 2.2.8 OnCreateProfile
- 2.2.9 OnProfileCreatedMessage_Closed
- 2.2.10 OnShowKeyboard
- 2.2.11 OnSubmitText
- 2.2.12 SetupButtonBar
- 2.2.13 ValidateUserName
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Profile creation screen for UT3.
Properties
AccountInterface
Type: OnlineAccountInterface
Modifiers: transient
CDKeyEditBox
Type: UIEditBox
Array size: 4
Modifiers: transient
CreateErrorStatus
Type: int
Modifiers: transient
EMailEditBox
Type: UIEditBox
Modifiers: transient
MessageBoxReference
Type: UTUIScene_MessageBox
Modifiers: transient
PasswordConfirmEditBox
Type: UIEditBox
Modifiers: transient
PasswordEditBox
Type: UIEditBox
Modifiers: transient
UserNameEditBox
Type: UIEditBox
Modifiers: transient
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_CustomScreen.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd_CustomScreen.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnButtonBar_Cancel
Buttonbar Callbacks.
OnButtonBar_CreateProfile
OnButtonBar_ShowKeyboard
OnCancel
Callback for when the user wants to back out of this screen.
OnCreateOnlineAccount_Closed
Callback for when the creating account message finishes hiding.
OnCreateOnlineAccountCompleted
Delegate used in notifying the UI/game that the account creation completed
Parameters:
- ErrorStatus - whether the account created successfully or not
OnCreateProfile
Tries to create the user's account.
OnProfileCreatedMessage_Closed
Callback for when the profile successfully created message box has closed.
OnShowKeyboard
Shows the online keyboard.
OnSubmitText
Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.
Parameters:
- Sender - the editbox that is submitting text
- PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
Returns:
- if TRUE, the editbox will clear the existing value of its textbox.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.
ValidateUserName
Validates the user name and displays an error message if the name is invalid.
Parameters:
- UserName - Name to validate
Returns:
- TRUE if the name is valid, FALSE otherwise.