Gah - a solution with more questions. – EntropicLqd

UE3:UTUIFrontEnd_CreateProfile (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen >> UTUIFrontEnd_CreateProfile
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Profile creation screen for UT3.

Properties

AccountInterface

Type: OnlineAccountInterface

Modifiers: transient


CDKeyEditBox

Type: UIEditBox

Array size: 4

Modifiers: transient


CreateErrorStatus

Type: int

Modifiers: transient


EMailEditBox

Type: UIEditBox

Modifiers: transient


MessageBoxReference

Type: UTUIScene_MessageBox

Modifiers: transient


PasswordConfirmEditBox

Type: UIEditBox

Modifiers: transient


PasswordEditBox

Type: UIEditBox

Modifiers: transient


UserNameEditBox

Type: UIEditBox

Modifiers: transient


Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd_CustomScreen.SceneEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UTUIFrontEnd_CustomScreen.PostInitialize

PostInitialize event - Sets delegates for the scene.

Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_Cancel

function bool OnButtonBar_Cancel (UIScreenObject InButton, int InPlayerIndex)

Buttonbar Callbacks.

OnButtonBar_CreateProfile

function bool OnButtonBar_CreateProfile (UIScreenObject InButton, int InPlayerIndex)


OnButtonBar_ShowKeyboard

function bool OnButtonBar_ShowKeyboard (UIScreenObject InButton, int InPlayerIndex)


OnCancel

function OnCancel ()

Callback for when the user wants to back out of this screen.

OnCreateOnlineAccount_Closed

function OnCreateOnlineAccount_Closed ()

Callback for when the creating account message finishes hiding.

OnCreateOnlineAccountCompleted

function OnCreateOnlineAccountCompleted (OnlineSubsystem.EOnlineAccountCreateStatus ErrorStatus)

Delegate used in notifying the UI/game that the account creation completed

Parameters:

  • ErrorStatus - whether the account created successfully or not

OnCreateProfile

function OnCreateProfile ()

Tries to create the user's account.

OnProfileCreatedMessage_Closed

function OnProfileCreatedMessage_Closed ()

Callback for when the profile successfully created message box has closed.

OnShowKeyboard

function OnShowKeyboard ()

Shows the online keyboard.

OnSubmitText

function bool OnSubmitText (UIEditBox Sender, int PlayerIndex)

Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.

Parameters:

  • Sender - the editbox that is submitting text
  • PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.

Returns:

if TRUE, the editbox will clear the existing value of its textbox.

SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the scene's button bar.

ValidateUserName

function bool ValidateUserName (string UserName)

Validates the user name and displays an error message if the name is invalid.

Parameters:

  • UserName - Name to validate

Returns:

TRUE if the name is valid, FALSE otherwise.